Saturday, April 10, 2010

New Info on Dead Rising: Zombie Sacrific ...

* Taken from [url=http://www.vgchartz.com/forum/thread.php?id=34009]VGChartz[/url] *http://www.1up.com/do/newsStory?cId=3168849 We heard Wednesday that Dead Rising, one of the more memorable sandbox games on the Xbox 360, is coming to the Wii, but now we've got further details on the game translated directly from the Famitsu article that made the revelation. The new port, called Dead Rising: Zombie Sacrifice in Japan, will feature all manner of new features and expanded gameplay -- and as producer and director Minoru Nakai discussed with Weekly Famitsu magazine this week, it's all part of an effort to make the notoriously difficult game more appealing to the casual user base. As Nakai puts it, Zombie Sacrifice came about following the success of Resident Evil 4's Wii port, which sold over half a million copies in the U.S. despite being only slightly enhanced from the GameCube original. Nakai also saw it as an opportunity to attract a new audience to his game: ''The 360 version was hard to get to grips with, in a good way. You died a lot in the beginning, and you have to raise your level if you want to proceed in the story. It's a really fun game if you can deal with that, but I think some of the experience was a little rough for casual users. That's why we're adjusting the game to make it easier to play.'' As part of that effort, Dead Rising's controls and method of storytelling are both going to see some revisions. The basic game is unchanged, of course -- you play freelance journalist Frank West as he infiltrates a zombie-infested mall, helps out survivors, and fights hordes of the undead all by himself. The story structure is a bit different from the 360 version, however: Instead of having your janitor friend Otis continually tell you about things to investigate via your transceiver, the game will proceed in a more traditional, less time-sensitive fashion. ''In the Xbox 360 version, the story proceeded as time passed, and you'd get messages about how there are survivors at this or that location that you should check out,'' Nakai told Famitsu. ''With this version, that aspect of the game is now treated as a series of submissions. As you advance through the main story, Otis will give you three or four submissions at once; when you finish those, the main scenario advances. This results in us being able to put a lot more story volume to the game.'' In addition to a revised story structure, the Wii version of Dead Rising will feature new enemies and items, as well as a behind-the-shoulder camera system modeled after Resident Evil 4's. (Nakai noted that Frank won't be able to take photographs of things in the Wii version because that system doesn't work very well with this new camera.) This being a Wii port, of course, brand-new motion controls are naturally in the offing -- you'll press directions on the control pad to switch between weapons instantly, use an onscreen reticule to target enemies when you're wielding a gun, and even shake the Wii-mote around to ward off zombies or swing blunt weapons. ''Basically, you use the Nunchuk to move and the Wii-mote to perform actions,'' Nakai told Famitsu. ''You can press the A button to attack with your subweapon, but you can also attack by swinging the Wii-mote. That makes the attack stronger but expands the backswing -- sort of like regular and heavy punches in a fighting game.'' Dead Rising: Zombie Sacrifice doesn't have a Japanese release date set yet, but development on the title (which sold over 1.5 million copies worldwide on the 360) is already well underway. Nakai's main goal here, as he told Weekly Famitsu, is not only to retain what made gamers excited about the 360 original, but also to open the game up to a new, more casual audience: ''My brother is a casual gamer, but he's the sort of person who doesn't like it when the visuals are too intricate or elaborate -- he gets nervous about whether he's good enough to play it at all,'' he noted. ''That was a very novel surprise to hear that from him. Looking at it that way, I wonder if Wii users are a lot more forgiving about the visuals of the games they play. Of course, we have lots of fans of the 360 version, so we're still aiming for a level of visuals that will keep them satisfied.''New Info on Dead Rising: Zombie Sacrific ...
Basically, it will use the engine of Resident Evil 4 maybe on steroids with the RE4 Wii controls. It will have some new bosses and new weapons. New Info on Dead Rising: Zombie Sacrific ...
they say they are making it easier for casuals with the new story method thing but honestly I don't mind the new method. That sounds better considering the time based thing was one of the more major complaints that critics and users had so I'm cool with it. Also RE4 style shooting = instant win. Also wii exclusive items and such sounds nice.I am excited
I want 1:1 zombie bludgeoning.
Sweet, I always hated getting phone calls when just trying to mess about, it's like GTA4, so irritating. I'm glad it's like this actually, I presume it will be basically, at the beginning instead of the guy saying ''You got 3 days to get the scoop!'' He'll drop you there and give an alternate reason for you to stay longer. I actually like how in the screens the zombies seem more spread out, I hate that even though that many zombies looked cool, that was it, it felt like they were there as a tech demo, rather than to add to the fun, I'd prefer more intelligten zombies, that actually come after you more, rather than ones who just stand about but there are hundreds. Plus it'll make sword play and whatnot more fun, having it so that you can focus more on one zombie at a time it'll make it feel less button mashy.Hope they fix the saving too, a checkpoint system just at the beginning of missions would be nice.Still, I have full faith in Capcom, and this game's gonna kick ass, now all we need is definite confirmation of a Western release.
[QUOTE=''bobbetybob'']Still, I have full faith in Capcom, and this game's gonna kick ass, now all we need is definite confirmation of a Western release. [/QUOTE] Ahem* Don't forget Europe and Australia...;)
Bold Statement #1: Capcom did not expect RE:4 to sell. Bold Statement #2: DR:ZS is a redesigned No More Heroes. Bold Statement #3: Capcom has eliminated all gameplay that scared the casual consumer. Making DR:ZS as much of a casual game as Wii Sports Resort.Anyone dare disagree?
[QUOTE=''SirSpudly'']Bold Statement #1: Capcom did not expect RE:4 to sell. Bold Statement #2: DR:ZS is a redesigned No More Heroes. Bold Statement #3: Capcom has eliminated all gameplay that scared the casual consumer. Making DR:ZS as much of a casual game as Wii Sports Resort.Anyone dare disagree? [/QUOTE] I disagree with #3. They're just gonna remove the time limits which also annoyed reviewers. So its gonna be good.:P
[QUOTE=''lancea34'']They're just gonna remove the time limits which also annoyed reviewers.[/QUOTE]And the sidequests are now the main quests..leaving gamers the need to finish everything without worry of missing a thing.Added waggle as a quick way to fend off zombies, which at this point any Wii gamer can perform flawlessly.Tweaked gameplay into that of a million-seller, thus keeping casuals who don't play many games into DR:ZS by essentially giving them the same game.Adjusting the graphical output to that which wont scare off casuals or bother 360 gamers...wait, they can adjust the graphical output? Why not make it the best they can? If it isn't affecting gameplay, do we really want to play a game that's graphically less than capable of what Capcom can produce on Wii? If we have no extra benefits, do we really want less graphics?I'm sure this list will go on.
I really want to see how this will turn out. I always wanted to play Dead Rising but couldn't because of my lack of a 360.Anywhere I can see screenshots?
[QUOTE=''SirSpudly''][QUOTE=''lancea34''] They're just gonna remove the time limits which also annoyed reviewers.[/QUOTE]And the sidequests are now the main quests..leaving gamers the need to finish everything without worry of missing a thing.Added waggle as a quick way to fend off zombies, which at this point any Wii gamer can perform flawlessly.Tweaked gameplay into that of a million-seller, thus keeping casuals who don't play many games into DR:ZS by essentially giving them the same game.Adjusting the graphical output to that which wont scare off casuals or bother 360 gamers...wait, they can adjust the graphical output? Why not make it the best they can? If it isn't affecting gameplay, do we really want to play a game that's graphically less than capable of what Capcom can produce on Wii? If we have no extra benefits, do we really want less graphics?I'm sure this list will go on. [/QUOTE]where r u getting this info?
Yeah, I borrowed a friends 360 for this game, and i was pissed off with being called while i was trying to do a 360flip down the double stair set into some zombies...West wanted to skate, not save someone. I'd prefer a ''do it to your own accord'' style, like Scarface.
[QUOTE=''SirSpudly''][QUOTE=''lancea34'']They're just gonna remove the time limits which also annoyed reviewers.[/QUOTE]And the sidequests are now the main quests..leaving gamers the need to finish everything without worry of missing a thing.Added waggle as a quick way to fend off zombies, which at this point any Wii gamer can perform flawlessly.Tweaked gameplay into that of a million-seller, thus keeping casuals who don't play many games into DR:ZS by essentially giving them the same game.Adjusting the graphical output to that which wont scare off casuals or bother 360 gamers...wait, they can adjust the graphical output? Why not make it the best they can? If it isn't affecting gameplay, do we really want to play a game that's graphically less than capable of what Capcom can produce on Wii? If we have no extra benefits, do we really want less graphics?I'm sure this list will go on. [/QUOTE] I think you missed the point. The quests are now given to you in packages so instead of saying ''be there at 6 or its game over'' you have time to muck around and get around to the sidequests/main quests whenever you please, allowing more freedom.whats wrong with waggling to bludgeon zombies. Its the same concept as waggle to slash goblins in zelda.RE4 control scheme is amazing. I really don't mind having it for guns at all. Heck I wish every 3rd person shooter controlled like that (well maybe if I could move while shooting)I didn't understand the graphics thing from the article. It made no sense.
I really want this game to come out worldwide, I don't have a 360 and this was one of the few games I want to play from it. I hate time limits, so it doesn't sound that bad to me. Wii exclusive weapons is another plus ... but no camera :( that will be the one thing I miss from what I have heard so far.
Please come to all regions of the world.
new enimies and weapons, and RE4 camera!!! :D do want!!!
I disagree with number 2 because No More Heros was made but ubisoft and it sucked but capcom can make good games.
i hope this isn't a terrible port...
[QUOTE=''usercky86306'']I disagree with number 2 because No More Heros was made but ubisoft and it sucked but capcom can make good games.[/QUOTE]Your opinion of no more heroes is your own, but ubi just published it. Grasshopper deved it.
[QUOTE=''SirSpudly'']Bold Statement #2: DR:ZS is a redesigned No More Heroes.[/QUOTE]No More Heroes? WTF are you talking about? How does NMH have anything to do with DR?[QUOTE=''usercky86306'']I disagree with number 2 because No More Heros was made but ubisoft and it sucked but capcom can make good games.[/QUOTE] NMH was only published by Ubi Soft in North America and had nothing to do with any part of the development. Also, NMH is a great game. :P
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